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Cool Game Matching Magic for Cyberchase


4.8 ( 9728 ratings )
Jeux Casse-tête Divertissement Famille
Développeur Ronnakorn Naksomboon
Libre

The Best Classic Matching Game with memory card game.
The classic card matching game to test and improve your memory!
Memory Matches is great for any age, just flip the cards to reveal a matching pair. Race against the clock to beat your old high scores. Let your friends play to see who has the better memory.

An age old pastime and favorites of both grandparents and children. Give your brain a concentration boost and expand your memory. A great warm-up for the day to keep your mind sharp and keep the Alzheimers away.
Finally, a game you never feel guilty playing that never leaves you bored!

Meet Character in Game

Motherboard

Motherboard, the wise ruler of Cyberspace, speaks from a computer at Control Central. Hacker has infected her operating system with a virus so we often hear static as she tells the kids and Digit about important missions to stop Hacker

Digit

Digit, a cyboid, was created by Hacker but he left him to work for Motherboard. He can fly with his propeller tail, but he is afraid of heights and often crashes and dents his beak. A great friend and helper, Digit loves to work with the kids to stop Hacker.

Matt

Matt, age 11, lives on a farm when he’s not in Cyberspace. He loves to run and skateboard, is curious and jumps into things before thinking, often making mistakes. When he does think ahead, he plays with his yoyo. He loves to tease his friends.

Inez

Inez, age 9, lives in an apartment when she’s not in Cyberspace. She loves animals, reads a lot, and has a large vocabulary so she seems older than she is. Inez thinks through problems while standing on her head.

Jackie

Jackie, age 11, lives in a house when she’s not in Cyberspace. A ‘drama queen,’ she paces while thinking through problems. She makes diagrams, charts, graphs, and draws pictures. She loves fashion, and is a good artist.

Hacker

Hacker, a pretentious cyborg, wants to rule Cyberspace. Aboard the Grim Wreaker in the Northern Frontier, he schemes new ways to overthrow Motherboard. Buzz and Delete, his two henchbots, work for him. He hates dirt and is afraid of ghosts.

Buzz

Buzz, a bumbling ‘bot,’ is too afraid of Hacker to go against him. He says “yes, Boss,” then gives his pal Delete the job, but they almost always mess things up. Buzz loves donuts and calls his pal ‘Dee Dee.’

Delete

Delete, a ‘bot,’ is insecure and even more bumbling than Buzz. It’s hard for him to remember anything. His pal ‘Buzzy’ helps him figure things out and together, they come up with excuses for why things go wrong. He likes animals, especially rabbits.